Intermediate level, emphasizing physically based simulation techniques for computer animation and synchronized sound synthesis. Topics vary from year to year, but include the simulation of acoustic waves, and integrated approaches to visual and auditory simulation of rigid bodies, deformable solids, collision detection and contact resolution, fracture, fluids and gases, and virtual characters. Students will read and discuss papers, and do programming projects. Prerequisite: None. Recommended: Prior exposure to computer graphics and/or scientific computing.
3-4 units · Letter or Credit/No Credit
Intermediate level, emphasizing physically based simulation techniques for computer animation and synchronized sound synthesis. Topics vary from year to year, but include the simulation of acoustic waves, and integrated approaches to visual and auditory simulation of rigid bodies, deformable solids, collision detection and contact resolution, fracture, fluids and gases, and virtual characters. Students will read and discuss papers, and do programming projects. Prerequisite: None. Recommended: Prior exposure to computer graphics and/or scientific computing.
Offered in Spring 2026 at Stanford University.