Introduces fundamental methods and principles for designing, implementing, and evaluating user interfaces. Topics: user-centered design, rapid prototyping, experimentation, direct manipulation, cognitive principles, visual design, social software, software tools. Learn by doing: work with a team on a quarter-long design project, supported by lectures, readings, and studios. Prerequisite: CS 106B or X or equivalent programming experience. Recommended that CS Majors have also taken one of CS 142, CS 193P, or CS 193A.Please note: Less than 5 is only allowed for graduate students.
3-5 units · Letter (ABCD/NP)
Introduces fundamental methods and principles for designing, implementing, and evaluating user interfaces. Topics: user-centered design, rapid prototyping, experimentation, direct manipulation, cognitive principles, visual design, social software, software tools. Learn by doing: work with a team on a quarter-long design project, supported by lectures, readings, and studios. Prerequisite: 106B or X or equivalent programming experience. Recommended that CS Majors have also taken one of 142, 193P, or 193A.Please note: Less than 5 is only allowed for graduate students.
Offered in Autumn 2025 at Stanford University.